Class – VIII
Subject: Computer
L-10 Big Data, AR and VR
A.) Tick (ΓΌ) the correct option:
1) What does VR stand for?
a) Very Right
b) Vertal Reality
c) Virtual Reference
d) Virtual Reality
Ans: d) Virtual Reality
2) Technology that allow the user to see the real world,
with virtual objects composited in the real world.
a) AR
b) VR
c) AI
d) SR
Ans: a) AR
3) Wearable computing device in the form of computerized
eyeglasses.
a) HMD
b) Helmets
c) VR Glasses
d) Smart Glasses
Ans: d) Smart Glasses
4) How is augmented reality used in watching a football
game?
a) The scoreboard
b) For the coach to communicate
c) Yellow 1st down marker
d) Replays
Ans: c) Yellow 1st down maker
5) How do most people use AR currently?
a) Computer
b) Phones
c) TV’s
d) AR Goggle’s
Ans: b) Phones
B.) Fill in the blanks using the words from the help box:
[ modern, smartphones, reflectors,
vision, Maya, Blender,
mapping, HDMI ]
1) AR uses computer vision as well as depth tracking in order to
show appropriate content to the user.
2) Smartphones are very applicable for AR because they contain
integrated GPS, sensors, camera accelerometers, display, digital compasses, and
CPUs.
3) Reflectors
such
as mirrors are used on AR devices to help human eyes to view virtual images.
4) Animation tools such as Maya and Blender are the most common examples.
5) The visuals on the screen can rendered by using an HDMI cable connected to a mobile phone or
PC.
C) State ‘T’ for
True or ‘F’ False:
1) AR is interactive in real-time. TRUE
2) Augmented Reality and virtual Reality are the same. FALSE
3) VR uses real-world setting. FALSE
4) AR users are controlled by the real world. TRUE
D) Short Ans type
questions:
1) AR stand for?
Ans: Augmented
Reality
2) Write full form of VR.
Ans: Virtual Reality
3) Name the components of AR.
Ans: Hardware
(Smartphones, HMD, sensors, etc.) and Software (computer vision, depth
tracking, etc.)
4) What are the 3 uses of Virtual
Reality?
Ans: Entertainment,
Training and Simulation, Healthcare
E) Long answer type
questions:
1) What is Augmented Reality?
Ans: Augmented
Reality is the technology that overlays digital information, such as text,
images, or 3D models, onto the real-world environment in real-time.
2) What are the Applications and some examples of
Augmented Reality?
Ans: Applications
include gaming, education, healthcare, and more. Examples: Pokemon Go, IKEA
Place, Google Translate.
3) How is Augmented Reality
different from Virtual Reality?
Ans: Augmented Reality enhances the real-world
environment with digital information, while Virtual Reality immerses the user
in a completely digital environment, detached from the real world.
4) How does Virtual Reality work?
Ans: Virtual
Reality works by creating a simulated environment through computer-generated
images and sounds, usually experienced through a VR headset.
5) Write short note on Virtual Reality.
Ans: Virtual
Reality is a computer-generated simulation that immerses users in a virtual
environment, providing a realistic and interactive experience.
F) Guess who am I?
1) I am involves
projecting generated simulations on AR headset lenses or other surfaces for
viewing.
Ans: Augmented Reality (AR)
2) I am completely
immerses the user in a digital world.
Ans: Virtual Reality (VR)
3) I am used on AR
devices to help human eyes to view virtual images.
Ans: Reflectors
4) I am collect
data about the user’s interaction with the app and virtual objects and send
them for processing.
Ans: Sensors
G) Group
Discussion:
1) Divide the
class into four groups. Discuss the difference between Augmented Reality and
Virtual Reality.
1.
Ans: Augmented Reality (AR):
- Definition: AR overlays digital information onto
the real-world environment.
- Interaction: Enhances the real world with
additional digital elements.
- Examples: Pokemon Go, IKEA Place.
- Practical Uses: Training simulations, navigation,
education.
- Group Discussion Points: Discuss real-world
applications and the impact on daily life.
- Virtual Reality (VR):
- Definition: VR immerses the user in a completely
digital environment.
- Interaction: Creates a simulated environment
detached from the real world.
- Examples: VR gaming, virtual tours.
- Practical Uses: Training simulations, healthcare
therapies.
- Group Discussion Points: Explore the potential of
VR in various fields.
- Comparison:
- Discuss the key differences: real-world
augmentation vs. complete immersion.
- Explore potential future developments and
advancements in AR and VR.
- Integration:
- Discuss scenarios where AR and VR might be
integrated for a more comprehensive experience.
- Brainstorm ideas for innovative applications
combining both technologies.
H) Subject
Enrichment/ Technological Growth
1) Make a chart of
Applications of AR and VR with suitable examples. With advantage and
disadvantages of each.
Ans:
Application |
AR
Examples |
VR
Examples |
Advantages |
Disadvantages |
Education |
AR educational apps |
VR educational simulations |
Enhanced learning
experience, real-world context |
Cost of equipment, limited
physical movement |
Healthcare |
AR surgical assistance |
VR therapy sessions |
Surgical precision, remote
training |
Limited realism, potential
motion sickness |
Gaming |
Pokemon Go |
VR gaming platforms |
Real-world interaction,
social gaming |
Limited mobility, equipment
cost |
Training/Simulation |
AR flight simulations |
VR military training |
Realistic scenarios,
hands-on practice |
Costly development, hardware
requirements |
2) Students have
to find the different website which are using Big Data.
Ans: Different Websites Using Big
Data:
- Students should explore and list websites that
utilize Big Data for analytics, personalization, or other purposes.
- Examples: Amazon, Netflix, Google, Facebook.
- Briefly explain how each website leverages Big Data.
3) Define Big Data
. Write 3 advantages and disadvantages of it.
·
Ans: Definition: Big Data refers to the
massive volume of structured and unstructured data that organizations collect
and process for insights.
- Advantages:
- Informed Decision Making: Helps in making data-driven decisions.
- Improved Customer Experience: Personalized services based on user
behavior.
- Innovation: Identifying trends and patterns for
product/service development.
- Disadvantages:
- Privacy Concerns: Collection of personal information raises privacy
issues.
- Security Risks: Large datasets are vulnerable to cyber threats.
- Implementation Costs: Setting up Big Data infrastructure can be
expensive.
No comments:
Post a Comment